An ancient red dragon takes on two younger golds.
In Reality/Luxrender, metals do not have textures, so I ended up rendering this twice. The first time with the "gold" MAT, which was really more of a yellowish color and *not* metallic. In the second render, I assigned the gold MAT to the two dragons.
I used Moodmaster II to render a z-depth, and used that for masks for the golds and the red. Then in Photoshop I used Color Dodge (I think) with some reduced opacity to merge the textured version and the metallic version of the gold dragons. And then after that, the red dragon did not stand out enough so I brightened and contrasted him up to match better.
So the question is, do the gold dragons look metallic enough?
The sky is one of the two sunsets from Skies of Reality (at DAZ). And I think I used the UnderPaintBlue (or maybe UnderPaintCool) action from one of the Photoshop action packs at RMP. I used the SubDragon model from DAZ for all three dragons (but without SubD). The red has the "beast" scale morph applied. The golds are either the default or "lizard". And I used some of the head morphs from the SubDragon expansion to make the red more menacing/tough and the golds less so. Also, some of digiport's poses (also at DAZ).
And a stilted camera angle of course!! I think I'm addicted to those!!