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Description
Originally rendered for the Outpost Myst render challenge at DAZ Studio ([link]) (Platinum Club membership required).
Original idea was the Vanguard discovering Future Rite (hovering down a deep chasm with spotlights). And then Aiko 4 Beth wearing Light Rider (blue camo) and Cowboy Gumdrop (blue) with Anime A4 hair flying out to meet Aiko 4 Luna with Bandua hair, wearing the Stellar (space dweller) outfit.
So that's how the scene is laid out. But I was playing with fog volumetrics in DAZ Studio + Reality + Luxrender which ended up really changing the look and feel of the scene!!
Terrain was created in Bryce and exported to DS (cannot say I was very impressed with the export "capabilities" though).
The "contrail" effect was by accident, and is mostly generated by the light shining through the Bandua Hair on the Aiko 4 in the Future Rite set (what the Vanguard is pointed at).
The only direct light hitting the Vanguard is from that same point light. In other words, without the volumetrics there is virtually no light on the Vanguard!
Sorry for the lower resolution -- took a couple days to render it this far even at that size. Going higher would take over half a week!
May render some different camera angles from this scene since it has so much going on in it.
Original idea was the Vanguard discovering Future Rite (hovering down a deep chasm with spotlights). And then Aiko 4 Beth wearing Light Rider (blue camo) and Cowboy Gumdrop (blue) with Anime A4 hair flying out to meet Aiko 4 Luna with Bandua hair, wearing the Stellar (space dweller) outfit.
So that's how the scene is laid out. But I was playing with fog volumetrics in DAZ Studio + Reality + Luxrender which ended up really changing the look and feel of the scene!!
Terrain was created in Bryce and exported to DS (cannot say I was very impressed with the export "capabilities" though).
The "contrail" effect was by accident, and is mostly generated by the light shining through the Bandua Hair on the Aiko 4 in the Future Rite set (what the Vanguard is pointed at).
The only direct light hitting the Vanguard is from that same point light. In other words, without the volumetrics there is virtually no light on the Vanguard!
Sorry for the lower resolution -- took a couple days to render it this far even at that size. Going higher would take over half a week!
May render some different camera angles from this scene since it has so much going on in it.
Image size
960x540px 166.53 KB
© 2011 - 2024 argel1200
Comments8
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remember this from the reality forum, but thought it was darker? Gotta love that fog volumetrics! ...great angle too!